Tomb Raider in 1996 was one of the first 3D third-person shooter games and was praised for its revolutionary graphics. Later games combined textual commands with basic graphics, as seen in the SSI Gold Box games such as Pool of Radiance, or Bard's Tale for example. To enhance the immersive experience with their unrealistic graphics and electronic sound, early PC games included extras such as the peril-sensitive sunglasses that shipped with The Hitchhiker's Guide to the Galaxy or the science fiction novella included with Elite. Tomb Raider in 1996 was one of the first 3D third-person shooter games and was praised for its revolutionary graphics. Computer games, however, did not disappear. Today, such extras are usually found only in Special Edition versions of games, such as Battlechests from Blizzard.
Their defining characteristics include a lack of any centralized controlling authority, a greater degree of user control over the video-gaming hardware and software used and a generally greater capacity in input, processing, and output. By 1987 the PC market was growing so quickly that the formerly business-only computer had become the largest and most important platform for computer game companies. Players found modifying CONFIG.SYS and AUTOEXEC.BAT files for memory management cumbersome and confusing, and each game needed a different configuration.
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